Absolute Passion for video games, Writing, art and film
Environment & Prop Modeling
World Building & Level Design
Art-Team & Asset Management
Superb verbal and written communications skills
Video Game Engines such Gamebryo i.e. (G.E.C.K) Garden of Eden Creation Kit, (TESCS) The Elder Scrolls Construction Set, UDK, and CRYENGINE 1 & 2
SOFTWARE SKILLS:
The G.E.C.K
The T.E.S.C.S
3DS Max
NifSkope
NifTools
Maya
Photoshop
Painter
Z-Brush
Mudbox
WORK EXPERIENCE: The ATOMIC Cafe-Lead Designer and Writer- Head of a team of dedicated Fallout Fans on a Quest to make the Ultimate Mod and add-on Gameplay Experience all for the fun of it for Fallout 3
(March 2009 to Present)
Art Institute of California-Orange County–College Professor – Video Game Art and Design. 3ds Max Modeling for Video Games. 3d modeling and texturing. Advance Level design and development, Creative Writing and Story Development. (May 07- Present)
Gnomon Workshop/ Gnomon School of Visual Effects- Instructor, resident artist: 3d Modeling/Textureing Instructor-2d Art for 3d Art (February 2009 to July 2009)
Specular Interactive -Senior Artist and Level Designer-Management of 3D art assets; Creation of 3D level design and assets for in game environments, lighting and particle effects, and concept designs for not yet announced Arcade Title-Created animation pipeline. (October 1, 2007 – March 22, 2008).
Blizzard Entertainment –Lighting & Environment Artist. Creation of all in game lighting reported directly to art director. 3D level assets and models for in game environments.Concept design for Starcraft Ghost (canceled project); pre-development and concept design for Starcraft 2. (September, 2005 – October, 2006).
Shiny Entertainment- Freelance Technical Artist and designer- Integration of existing 3D elements combined with the creation and maintenance of art assets for The Matrix, Path of Neo (November 2004 – September 2005)
EDUCATION: Masters of Arts in Education – Argosy University- Santa Ana, California Bachelor of Science - Media Arts and Animation- Graduated With Honors, Summa cum Laude: September 22, 2005-The Art Institute of California– Orange County, Santa Ana, California
Continued Education: Gnomon School of Visual Effects Gnomon Workshop Game Developers Conference Attendee 2003-2010
Autodesk University December 2007- December 2008-2009
MEMBER OF
International
Game Developers Association (IGDA) 2001-Present