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Johnnie H. Estill II
949-735-2442
Johnnie.estill@digitalenvi.com


STRENGTHS:

  • Absolute Passion for video games, Writing, art and film
  • Environment & Prop Modeling
  • World Building & Level Design
  • Art-Team & Asset Management
  • Superb verbal and written communications skills
  • Video Game Engines such Gamebryo i.e. (G.E.C.K) Garden of Eden Creation Kit, (TESCS) The Elder Scrolls Construction Set, UDK, and CRYENGINE 1 & 2
SOFTWARE SKILLS:
  • The G.E.C.K
  • The T.E.S.C.S
  • 3DS Max
  • NifSkope
  • NifTools
  • Maya
  • Photoshop
  • Painter
  • Z-Brush 
  • Mudbox

WORK EXPERIENCE:
The ATOMIC Cafe-Lead Designer and Writer- Head of a team of dedicated Fallout Fans on a Quest to make the Ultimate Mod and add-on Gameplay Experience all for the fun of it for Fallout 3
(March 2009 to Present)

Art Institute of California-Orange County–College Professor – Video Game Art and Design.  3ds Max Modeling for Video Games. 3d modeling and texturing. Advance Level design and development, Creative Writing and Story Development. (May 07- Present)

Gnomon Workshop/ Gnomon School of Visual Effects- Instructor, resident artist: 3d Modeling/Textureing Instructor-2d Art for 3d Art (February 2009 to July 2009)

Specular Interactive -Senior Artist and Level Designer-Management of 3D art assets; Creation of 3D level design and assets for in game environments, lighting and particle effects, and concept designs for not yet  announced Arcade Title-Created animation pipeline. (October 1, 2007 – March 22, 2008).

Blizzard Entertainment –Lighting & Environment Artist. Creation of all in game lighting reported directly to art director. 3D level assets and models for in game environments.Concept design for Starcraft Ghost (canceled project); pre-development and concept design for Starcraft 2.  (September, 2005 – October, 2006).

Shiny Entertainment- Freelance Technical Artist and designer- Integration of existing 3D elements combined with the creation and maintenance of art assets for The Matrix, Path of Neo (November 2004 – September 2005)

EDUCATION:  
Masters of Arts in Education – Argosy University- Santa Ana, California
Bachelor of Science - Media Arts and Animation- Graduated With Honors, Summa cum Laude: September 22, 2005-The Art Institute of California– Orange County, Santa Ana, California

Continued Education:
Gnomon School of Visual Effects
Gnomon Workshop 
Game Developers Conference Attendee 2003-2010
Autodesk University December 2007- December 2008-2009

 

 MEMBER OF

    • International Game Developers Association (IGDA) 2001-Present
    • AiCA-OC Alumni Association
    • Video Game Professionals
    • The Visual Effects Artists Group
    • ACM SIGGRAPH
    • The Visual Effects Society
    • AUTODESK 3ds Max  Professional Users Group
    • AUTODESK MAYA  Professional Users

    sep

    Download Word Doc resume

     

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All content copyright Johnnie Estill 2005 - 2009. Unless stated. All rights reserved.

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